Decision Math 2 (Edexcel AS and A level Modular Math)
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English
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Keith Pledger
edexel books
pearson
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Decision Math 2 (Edexcel AS and A level Modular Math)
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1. Transportation problems
Theory
Page 4
1.1 Terminology used in describing and modelling the transportation problem
Theory
Page 5
1.2 Finding an initial solution to the transportation problem
Theory
Page 6
1.3 Adapting the algorithm to deal with unbalanced transportation problems
Theory
Page 9
1.4 Knowing what is meant by a degenerate solution and how to manage such solutions
Theory
Page 10
1.5 Finding shadow costs
Theory
Page 13
1.6 Finding improvement indices and using these to find entering cells
Theory
Page 18
1.7 Using the stepping-stone method to obtain an improved solution
Theory
Page 20
1.8 Formulating a transport problem as a linear programming problem
Theory
Page 29
2. Allocation (assignment) problems
Theory
Page 35
2.1 Reducing cost matrices
Theory
Page 36
2.2 Using the Hungarian algorithm to find a least cost allocation
Theory
Page 37
2.3 Adapting the algorithm to use a dummy location
Theory
Page 46
2.4 Adapting the algorithm to manage incomplete data
Theory
Page 47
2.5 Modifying the algorithm to deal with a maximum profit allocation
Theory
Page 51
2.6 Formulating allocation problems as linear programming problems
Theory
Page 55
3. The travelling salesman problem
Theory
Page 64
3.1 Understanding the terminology used
Theory
Page 65
3.2 Knowing the difference between the classical and practical problems
Theory
Page 65
3.3 Converting a network into a complete network of least distances
Theory
Page 65
3.4 Using a minimum spanning tree method to find an upper bound
Theory
Page 70
3.5 Using a minimum spanning tree method to find a lower bound
Theory
Page 76
3.6 Using the nearest neighbour algorithm to find an upper bound
Theory
Page 81
4. Further linear programming
Theory
Page 91
4.1 Formulating problems as linear programming problems
Theory
Page 92
4.2 Formulating problems as linear programming problems, using slack variables
Theory
Page 94
4.3 Understanding the simplex algorithm to solve maximising linear programming problems
Theory
Page 97
4.4 Solving maximising linear programming problems using simplex tableaux
Theory
Page 104
4.5 Using the simplex tableau method to solve maximising linear programming problems requiring integer solutions
Theory
Page 117
Review Exercise 1
Problem
Page 124
5. Game theory
Theory
Page 137
5.1 Knowing about two-person games and pay-off matrices
Theory
Page 138
5.2 Understanding what is meant by play safe strategies
Theory
Page 139
5.3 Understanding what is meant by a zero-sum game
Theory
Page 140
5.4 Determining the play safe strategy for each player
Theory
Page 140
5.5 Understanding what is meant by a stable solution (saddle point)
Theory
Page 141
5.6 Reducing a pay-off matrix using dominance arguments
Theory
Page 147
5.7 Determining the optimal mixed strategy for a game with no stable solution
Theory
Page 148
5.8 Determining the optimal mixed strategy for the player with two choices in a $2\times3$ or $3\times2$ game
Theory
Page 152
5.9 Determining the optimal mixed strategy for the player with three choices in a $2\times3$ or $3\times2$ game
Theory
Page 156
5.10 Converting $2\times3$, $3\times2$ and $3\times3$ games into linear programming problems
Theory
Page 156
6. Network flows
Theory
Page 168
6.1 Knowing some of the terminology used in analysing flows through networks
Theory
Page 169
6.2 Understanding what is meant by a cut
Theory
Page 174
6.3 Finding an initial flow through a capacitated directed network
Theory
Page 181
6.4 Using the labelling procedure to find flow-augmenting routes to increase the flow through the network
Theory
Page 185
6.5 Confirming that a flow is maximal using the maximum flow–minimum cut theorem
Theory
Page 196
6.6 Adapting the algorithm to deal with networks with multiple sources and/or sinks
Theory
Page 200
7. Dynamic programming
Theory
Page 210
7.1 Understanding the terminology and principles of dynamic programming, including Bellman’s principle of optimality
Theory
Page 211
7.2 Using dynamic programming to solve maximum and minimum problems, presented in network form
Theory
Page 212
7.3 Using dynamic programming to solve minimax and maximin problems, presented in network form
Theory
Page 220
7.4 Using dynamic programming to solve maximum, minimum, minimax or maximin problems, presented in table form
Theory
Page 224
Review Exercise 2
Problem
Page 236
Examination style paper
Test
Page 244
Answers
Answer
Page 248
Index
Other
Page 282
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